Jump to content

AD&D Session 62 - A Trail Through Murky Waters

From tedors

← Prev • Session 62 • Next →

A big turtle with a tiny village

3rd Cuersaar, 835 PD

The party set out from the bustling city of Jigow, heading westward on a quest to find Urzin, the famed mobile city carried on the back of a giant horizonback tortoise. By evening, they reached the edges of the Brokenveil Marsh and established a cautious camp, bracing for the unpredictable journey ahead.

4th Cuersaar, 835 PD

Navigating through the treacherous Brokenveil Marsh, the group relied heavily on their native moorbounder mounts to safely traverse the murky terrain. The night brought unexpected danger as a giant snake stalked their camp, but the party's vigilant moorbounders quickly dispatched the predator, providing an unusual but welcome meal.

5th Cuersaar, 835 PD

Taking a gamble, Koro utilized her magic to locate the nearest droppings of a horizonback tortoise, successfully setting them on the trail. Following the tracks, they soon discovered Urzin—the colossal tortoise city bearing a settlement upon its shell. After boarding the peculiar mobile city, the party explored its sparse surroundings and sampled local delicacies. A messenger approached Koro, mistakenly believing her to be a tax collector, leading to an awkward clarification with the local leader who was preparing to hand over significant wealth. The revelation that the current leadership differed from Koro's previous knowledge raised suspicion, but the residents discouraged further investigation.

At an inn within Urzin, the group encountered an outsider—a Goliath who hinted at engaging in aggressive negotiations the next day, highlighting the city's law of "might is right." Intrigued but wary, the party considered their next moves amid the enigmatic circumstances.