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AD&D Session 16 - The Underbelly Gambit

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A group of adventurers in a dingy rat petting zoo

26th of Brussendar, 835 PD

On the 26th of Brussendar, 835 PD, amidst the obscured and damp alleys of Rexxentrum, our adventuring party, guided by the faint glow of Rico's dancing lights and the sharp instincts of Koro and Whisper, ventured towards a mysterious camp glimpsed in the distance. Their path, however, was abruptly challenged by a silent assault—a crossbow bolt, heralding the emergence of child-sized, ratlike creatures from the darkness.

The skirmish that ensued was brutal but brief, culminating in the defeat of the wererats. Koro, with a solemn tone, revealed the true danger of their foes: lycanthropy, a curse transmitted through the bite of such werebeasts. With Koro and Whisper nursing fresh wounds, Serra took immediate action, employing a crude but effective method to cleanse their injuries, hoping to stave off the infection.

Despite their victory, the weight of the encounter lingered, prompting a debate on whether to seek rest. The decision fell on returning to a wine cellar passed earlier, a brief respite in the shadow of potential threat.

Their journey resumed with a cautious return to the camp, but it was devoid of leads on their primary quest—the search for missing children. Pushing forward, the party’s attention was captured by a dormant brass automaton, a curious discovery in the dimly lit underbelly of Rexxentrum.