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AD&D Session 20 - Deceits of the Deep: A Perilous Night in the Thieves' Lair

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A magical thieves hideout

27th Brussendar, 835 PD

The party, suspecting they were at crossroads they passed the day before, decided to backtrack and explore a new tunnel. This led them to a seemingly deserted room that hinted at frequent use, with tables scattered with ledgers, coins, and various tools. Despite Rico's attempt to decipher the ledger and copying a page, the contents remained a mystery.

Upon discovering a giant frog behind a door, Bibi attempted magical communication to no avail. The group's focus then shifted to a previously overlooked chest, suspected by Koro to belong to thieves, prompting Whisper to engage her lock-picking skills. However, the chest turned out to be a dangerous mimic, which nearly claimed Whisper's life in the ensuing struggle. After defeating the mimic, Whisper, in a defiant gesture, claimed some of the scattered coins as compensation for her injuries, sparking a moral debate within the group about the nature of their find.

Choosing to stay the night in the dangerous room, despite Serra's objections and concerns about potential traps and the return of the thieves, the group settled down, hoping for a peaceful rest.

28th Brussendar, 835 PD

The early hours were interrupted when a mysterious figure materialized from the shadows. This figure, unthreatening and cryptic, collected mimic remnants, leaving them as a gift while cryptically commenting on the whereabouts of the children the party was looking for, stating they had been moved. The figure left abruptly, leaving the party to debate the ownership of the mimic materials, further straining group dynamics.

As tensions simmered over group unity and the morality of their recent actions, Koro revealed her ability to cast a spell to locate specific objects, which she used to find a significant object taken by the empire. This discovery pointed the party upward, above the sewers, so they decided to leave it be for the time being and continue scouting the sewers. The adventure led them to an automaton in combat mode amidst a scene of destruction, including a broken leaden box that once might've contained Koro's sought-after item.